SOL9 2.0 Class: OpenGLBufferedShape (2)
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Source code
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* OpenGLBufferedShape.h
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*****************************************************************************/
#pragma once
#ifdef GL_ARB_vertex_buffer_object
#include <sol/opengl/OpenGLGC.h>
#include <sol/opengl/OpenGLLight.h>
#include <sol/opengl/OpenGLMaterial.h>
#include <sol/opengl/ColorNormalVertex.h>
#include <sol/opengl/OpenGLVertex3.h>
#include <sol/opengl/OpenGLClientState.h>
#include <sol/openglarb/OpenGLVertexBufferARB.h>
#include <sol/openglarb/OpenGLIndexBufferARB.h>
#include <sol/opengl2/OpenGLVertexAttribute.h>
namespace SOL {
class OpenGLBufferedShape :public OpenGLObject {
private:
SmartPtr<OpenGLVertexBufferARB> vertexBuffer;
SmartPtr<OpenGLIndexBufferARB> indexBuffer;
int numVertices;
int numIndices;
public:
OpenGLBufferedShape(void* vertices, size_t verticesDataSize, size_t verticesCount,
void* indices, size_t indicesDataSize, size_t indicesCount,
GLenum drawFlag = GL_STATIC_DRAW_ARB)
:OpenGLObject(),
numVertices(0),
numIndices (0)
{
if (vertices != NULL && verticesDataSize > 0 && verticesCount > 0 &&
indices != NULL && indicesDataSize > 0 && indicesCount > 0) {
create(vertices, verticesDataSize, verticesCount,
indices, indicesDataSize, indicesCount);
} else {
throw IException("Invalid parameter.");
}
}
~OpenGLBufferedShape()
{
}
void create(void* vertices, size_t verticesDataSize, size_t verticesCount,
void* indices, size_t indicesDataSize, size_t indicesCount)
{
vertexBuffer = new OpenGLVertexBufferARB();
numVertices = verticesCount;
vertexBuffer -> bind();
vertexBuffer -> data(verticesDataSize, vertices, drawFlag);
vertexBuffer -> unbind();
indexBuffer = new OpenGLIndexBufferARB();
numIndices = indicesCount;
indexBuffer -> bind();
indexBuffer -> data(indicesDataSize, indices, drawFlag);
indexBuffer -> unbind();
}
virtual void draw(OpenGLGC* gc)
{
}
};
}
#endif
Last modified: 5 May 2019
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